viernes, 17 de mayo de 2013

Cthulhu

Cthulhu has also been spelled as Tulu, Clulu, Clooloo, Cthulu, Cthullu, C'thulhu, Cighulu, Cathulu, C'thlu, Kathulu, Kutulu, Kthulhu, Q’thulu, K'tulu, Kthulhut, Kutu, Kulhu, Kutunluu, Ktulu, Cuitiliú, Thu Thu,[2] and in many other ways. It is often preceded by the epithet Great, Dead, or Dread.
Lovecraft transcribed the pronunciation of Cthulhu as "Khlûl'-hloo" (IPA: [ˈχɬʊl.ɬuː] ?).[3] S. T. Joshi points out, however, that Lovecraft gave several differing pronunciations on different occasions.[4] According to Lovecraft, this is merely the closest that the human vocal apparatus can come to reproducing the syllables of an alien language.[5] Long after Lovecraft's death, the pronunciation /kəˈθl/ kə-THOO-loo became common, and the game Call of Cthulhu endorsed it.

According to Derleth's scheme, "Great Cthulhu is one of the Water Beings" and was engaged in an age-old arch-rivalry with a designated Air elemental, Hastur the Unspeakable, described as Cthulhu's "half-brother".[14] Based on this framework, Derleth wrote a series of short stories published in Weird Tales 1944–1952 and collected as The Trail of Cthulhu, depicting the struggle of a Dr. Laban Shrewsbury and his associates against Cthulhu and his minions.
Derleth's interpretations have been criticised by Lovecraft enthusiast Michel Houellebecq. Houellebecq's H P Lovecraft: Against the World, Against Life (2005) decries Derleth for attempting to reshape Lovecraft's strictly amoral continuity into a stereotypical conflict between forces of objective good and evil.[15]
The character's influence also extended into recreational literature: games company TSR included an entire chapter on the Cthulhu mythos (including statistics for the character) in the first printing of Dungeons & Dragons sourcebook Deities & Demigods (1980). TSR, however, were unaware that Arkham House, who asserted copyright on almost all Lovecraft literature, had already licensed the Cthulhu property to the game company Chaosium. Although Chaosium stipulated that TSR could continue to use the material if each future edition featured a published credit to Chaosium, TSR refused and the material was removed from all subsequent editions.[16]





Cults

Black Brotherhood

The Black Brotherhood is a group of international terrorists dedicated to hastening the return of the Great Old Ones. The Brotherhood is made up of people from all ethnicities and walks of life, and, believing that the Old Ones will awaken soon, conduct covert operations, such as attempted political assassinations. Few of its members are taken alive for interrogation, however, as most die shortly after carrying out their operations.[1]

Brotherhood of the Beast

The Brotherhood of the Beast is a cult that worships Nyarlathotep in his aspect as The Beast.[2] The Brotherhood is dedicated to fulfilling the prophecies of its founder, Nephren-Ka,[3] an Egyptian high priest of Nyarlathotep in the 14th Dynasty.

Brotherhood of the Black Pharaoh

The Brotherhood of the Black Pharaoh serves Nyarlathotep in his aspect as the Black Pharaoh. Its leadership is primarily of Egyptian descent, though in modern times it has become more inclusive of other nationalities. The cult has connections to the Church of Starry Wisdom, the Cult of the Bloody Tongue, and the Brotherhood of the Beast. It includes a subgroup known as the Children of the Sphinx that specializes in embalming mummies with the heads of animals.[4]
(This cult appears in the Call of Cthulhu role-playing game scenario Masks of Nyarlathotep.)

Brothers of the Yellow Sign

The Brothers of the Yellow Sign (or Cult of the Yellow Sign) worship Hastur in his aspect as the King in Yellow. The cult is led by a group of human immortals from the technologically and physically advanced realm of K'n-yan (the cult probably originated in this subterranean land, though others trace it to the serpent people of Valusia).[5]
(The "Yellow Sign" is a motif Lovecraft adopted from a story in Robert W. Chambers' The King in Yellow collection.)

Chesuncook Witch Coven

The Chesuncook Witch Coven, or the Cult of the Skull, worships the Outer God Shub-Niggurath. They hold their ceremonies in the deep woods near the fictional location Chesuncook, Maine. Their rites supposedly include entering a subterranean cavern and descending six thousand steps to a pit filled with hungry shoggoths.[6]

Chorazos Cult

The Chorazos Cult is a sect dedicated to the Outer God Yog-Sothoth. The cult was founded in the mountains of Romania in the late 16th century, but later moved to England and then Scotland. The cult developed an unwholesome reputation and was eventually disbanded by locals.[7] The cult returned in modern times, at least superficially based in the United States and attempting to awaken Yog-Sothoth.[8] Its name suggests an allusion to Choronzon.

Church of Starry Wisdom

The Church of Starry Wisdom, or Starry Wisdom Cult, is a cult that worships Nyarlathotep in his aspect as the Haunter of the Dark, as described in the story of the same name. The cult was founded in Providence, Rhode Island circa 1844 by the archaeologist and occultist Professor Enoch Bowen. The cult used a sacred relic known as the Shining Trapezohedron to summon the Haunter of the Dark, who demanded outrageous sacrifices in return for limitless knowledge of the universe.
Although the cult was publicly denounced by the other local churches, it nonetheless grew to have a membership of around 200 members. Mysterious disappearances in the area brought the cult under public scrutiny. After run-ins with both local citizens and the municipal government, the church closed and 181 people left Providence for unknown reasons. However, there is veiled evidence that they were dealt a more summary kind of justice than banishment.
The church held an extensive library of occult literature. The majority of these books was removed by one Doctor Dexter after the church was raided following the mysterious death of Robert Blake.
Though the Providence sect was officially disbanded in 1877, the Church of Starry Wisdom has appeared in other places including Yorkshire, England (1880 to 1890), Chicago, Illinois (where it was known as the Celestial Providence sect, but was later disbanded by the Great Chicago Fire of 1871), Arkham, Massachusetts (during the 1920s), and more recently in San Francisco (though the group was reputedly destroyed by arson). A few contemporary sects may still exist in Canada.[9] As recently as the 1970s the cult was present on Bioko (Fernando Po) in Equatorial Guinea.[10]

Cult of the Bloody Tongue

The Cult of the Bloody Tongue is a cult in Kenya devoted to Nyarlathotep. The group has branches in other parts of the world, but the original sect is by far the most powerful.[11]

Esoteric Order of Dagon

The Esoteric Order of Dagon was the primary religion of the town of Innsmouth, Massachusetts in the early 20th century. Its members were dedicated to the worship of Dagon, Mother Hydra, and Cthulhu

Necronomicon

How Lovecraft conceived the name Necronomicon is not clear — Lovecraft said that the title came to him in a dream.[4] Although some have suggested that Lovecraft was influenced primarily by Robert W. Chambers' collection of short stories The King in Yellow, which centers on a mysterious and disturbing play in book form, Lovecraft is not believed to have read that work until 1927.[5]
Donald R. Burleson has argued that the idea for the book was derived from Nathaniel Hawthorne, though Lovecraft himself noted that "mouldy hidden manuscripts" were one of the stock features of Gothic literature.[6]
Lovecraft wrote[7] that the title, as translated from the , meant "an image of the law of the dead": nekros - νεκρός ("dead"), nomos - νόμος ("law"), eikon - εικών ("image").[8] Robert M. Price notes that the title has been variously translated by others as "Book of the names of the dead", "Book of the laws of the dead", "Book of dead names" and "Knower of the laws of the dead".[citation needed] S. T. Joshi states that Lovecraft's own etymology is "almost entirely unsound. The last portion of it is particularly erroneous, since -ikon is nothing more than a neuter adjectival suffix and has nothing to do with eikõn (image)." Joshi translates the title as "Book considering (or classifying) the dead."[9]
Greek language
Lovecraft was often asked about the veracity of the Necronomicon, and always answered that it was completely his invention. In a letter to Willis Conover, Lovecraft elaborated upon his typical answer:
Now about the "terrible and forbidden books” — I am forced to say that most of them are purely imaginary. There never was any Abdul Alhazred or Necronomicon, for I invented these names myself. Robert Bloch devised the idea of Ludvig Prinn and his De Vermis Mysteriis, while the Book of Eibon is an invention of Clark Ashton Smith's. Robert E. Howard is responsible for Friedrich von Junzt and his Unaussprechlichen Kulten.... As for seriously-written books on dark, occult, and supernatural themes — in all truth they don’t amount to much. That is why it’s more fun to invent mythical works like the Necronomicon and Book of Eibon.[4]
Reinforcing the book's fictionalization, the name of the book's supposed author, Abdul Alhazred, is not even a grammatically correct Arabic name. The name "Abdul" simply means "the worshiper/slave of...". Standing alone, it would make no sense, as Alhazred is not a surname in the Western sense, but a reference to a person's place of birth.[10]

Nor is it to be thought...that man is either the oldest or the last of earth's masters, or that the common bulk of life and substance walks alone. The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, they walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They had trod earth's fields, and where They still tread them, and why no one can behold Them as They tread. By Their smell can men sometimes know Them near, but of Their semblance can no man know, saving only in the features of those They have begotten on mankind; and of those are there many sorts, differing in likeness from man's truest eidolon to that shape without sight or substance which is Them. They walk unseen and foul in lonely places where the Words have been spoken and the Rites howled through at their Seasons. The wind gibbers with Their voices, and the earth mutters with Their consciousness. They bend the forest and crush the city, yet may not forest or city behold the hand that smites. Kadath in the cold waste hath known Them, and what man knows Kadath? The ice desert of the South and the sunken isles of Ocean hold stones whereon Their seal is engraver, but who bath seen the deep frozen city or the sealed tower long garlanded with seaweed and barnacles? Great Cthulhu is Their cousin, yet can he spy Them only dimly. Iä! Shub-Niggurath! As a foulness shall ye know Them. Their hand is at your throats, yet ye see Them not; and Their habitation is even one with your guarded threshold. Yog-Sothoth is the key to the gate, whereby the spheres meet. Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, after winter summer. They wait patient and potent, for here shall They reign again.

miércoles, 15 de mayo de 2013

Nyarlathotep

I had never heard the name NYARLATHOTEP before, but seemed to understand the allusion. Nyarlathotep was a kind of itinerant showman or lecturer who held forth in public halls and aroused widespread fear and discussion with his exhibitions. These exhibitions consisted of two parts — first, a horrible — possibly prophetic — cinema reel; and later some extraordinary experiments with scientific and electrical apparatus. As I received the letter, I seemed to recall that Nyarlathotep was already in Providence.... I seemed to remember that persons had whispered to me in awe of his horrors, and warned me not to go near him. But Loveman's dream letter decided me.... As I left the house I saw throngs of men plodding through the night, all whispering affrightedly and bound in one direction. I fell in with them, afraid yet eager to see and hear the great, the obscure, the unutterable Nyarlathotep.

Nyarlathotep differs from the other beings in a number of ways. Most of them are exiled to stars, like Yog-Sothoth and Hastur, or sleeping and dreaming like Cthulhu; Nyarlathotep, however, is active and frequently walks the Earth in the guise of a human being, usually a tall, slim, joyous man. He has "a thousand" other forms, most of these reputed to be maddeningly horrific. Most of the Outer Gods have their own cults serving them; Nyarlathotep seems to serve these cults and take care of their affairs in their absence. Most of them use strange alien languages, while Nyarlathotep uses human languages and can be mistaken for a human being. Most importantly, while the other Outer Gods and Great Old Ones are often described as mindless or unfathomable, rather than truly malevolent, Nyarlathotep delights in cruelty, is deceptive and manipulative, and even cultivates followers and uses propaganda to achieve his goals. In this regard, he is probably the most human-like among them.
Nyarlathotep enacts the will of the Outer Gods, and is their messenger, heart and soul; he is also a servant of Azathoth, his father,[5] whose wishes he immediately fulfills. Unlike the other Outer Gods, causing madness is more important and enjoyable than death and destruction to Nyarlathotep. It is suggested by some that he will destroy the human race and possibly the earth as well.[6]

And it was then that Nyarlathotep came out of Egypt. Who he was, none could tell, but he was of the old native blood and looked like a Pharaoh. The fellahin knelt when they saw him, yet could not say why. He said he had risen up out of the blackness of twenty-seven centuries, and that he had heard messages from places not on this planet. Into the lands of civilisation came Nyarlathotep, swarthy, slender, and sinister, always buying strange instruments of glass and metal and combining them into instruments yet stranger. He spoke much of the sciences - of electricity and psychology - and gave exhibitions of power which sent his spectators away speechless, yet which swelled his fame to exceeding magnitude. Men advised one another to see Nyarlathotep, and shuddered. And where Nyarlathotep went, rest vanished; for the small hours were rent with the screams of a nightmare.

Yog-Sothoth


It was an All-in-One and One-in-All of limitless being and self — not merely a thing of one Space-Time continuum, but allied to the ultimate animating essence of existence's whole unbounded sweep — the last, utter sweep which has no confines and which outreaches fancy and mathematics alike. It was perhaps that which certain secret cults of earth have whispered of as YOG-SOTHOTH, and which has been a deity under other names; that which the crustaceans of Yuggoth worship as the Beyond-One, and which the vaporous brains of the spiral nebulae know by an untranslatable Sign

Yog-Sothoth knows all and sees all. To "please" this deity could bring knowledge of many things. However, like most beings in the mythos, to see it or learn too much about it is to court disaster. Some authors state that the favor of the god requires a human sacrifice or eternal servitude.

Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth's fields, and where They still tread them, and why no one can behold Them as They tread.

Y'AI'NG'NGAH
YOG-SOTHOTH
H'EE-L'GEB
F'AI THRODOG
UAAAH
 

Aforgomon

Aforgomon is an obscure avatar of Yog-Sothoth invented by Clark Ashton Smith. He was revered by many cultures past, present, and future as the God of Time because of his preternatural ability to manipulate time and space. Little is known of this being's appearance because he only reveals himself to those who have angered him. However, it is known that he is accompanied by a blinding light. He is the mortal enemy of Xexanoth.
 

Azathoth

The first recorded mention of Azathoth was in a note Lovecraft wrote to himself in 1919 that read simply, "AZATHOTH—hideous name". Mythos editor Robert M. Price argues that Lovecraft could have combined the biblical names Anathoth (Jeremiah's home town) and Azazel (a desert demon to which the scapegoat was sacrificed—mentioned by Lovecraft in "The Dunwich Horror"[1]). Price also points to the alchemical term "Azoth", which was used in the title of a book by Arthur Edward Waite, the model for the wizard Ephraim Waite in Lovecraft's "The Thing on the Doorstep".[2]
Another note Lovecraft made to himself later in 1919 refers to an idea for a story: "A terrible pilgrimage to seek the nighted throne of the far daemon-sultan Azathoth."[3] In a letter to Frank Belknap Long, Lovecraft ties this plot germ to Vathek, a novel by William Beckford about a supernatural caliph.[4] Lovecraft's attempts to work this idea into a novel floundered (a 500-word fragment survives, first published under the title "Azathoth"[5] in the journal Leaves in 1938),[6] although Lovecraftian scholar Will Murray suggests that Lovecraft recycled the idea into his Dream Cycle novella The Dream-Quest of Unknown Kadath, written in 1926.[7]
Price sees another inspiration for Azathoth in Lord Dunsany's Mana-Yood-Sushai, from The Gods of Pegana, a creator deity "who made the gods and thereafter rested." In Dunsany's conception, MANA-YOOD-SUSHAI sleeps eternally, lulled by the music of a lesser deity who must drum forever, "for if he cease for an instant then MANA-YOOD-SUSHAI will start awake, and there will be worlds nor gods no more." This oblivious creator god accompanied by supernatural musicians is a clear prototype for Azathoth, Price argues.[8]